Reco’s Records

Virtual reality experience design to capture and showcase history from Seattle's Central District

VR prototype for Reco's Records
VR prototype for Reco's Records
VR prototype for Reco's Records
Role

Product Designer

Team

Product Designer (2), Content Designer (1), Developer (2), Project Manager (1)

Timeline

Feb 2-3, 2024

Project Type

Hackathon

This project won second place at the 2024 RevereXR hackathon.

RevereXR is a company that creates community-driven interactive experiences through immersive storytelling of art, history, music, sports, culture, and heritage using extended reality technology (augmented and virtual reality).

The theme of the hackathon, held during Black History Month, was preserving history of Central District, a historically African American neighborhood in the city of Seattle.

What I did:

  • mapped out key visuals and interactions

  • created sketches and animations to visualize the concepts

  • worked with developers to bring these to life in our prototype

how might we preserve local history using extended reality technology?

We interviewed Reco Bembry, Central District Living Legend…

We interviewed Reco Bembry, Central District Living Legend, and learned his story…

  • Born & raised in Seattle

  • Multi-instrumental Musician & Program Director

  • Founder, Teen Life Centers & Late-Night Programs

Beverly interviewing Reco, both sitting at a table
Beverly interviewing Reco, both sitting at a table
Beverly interviewing Reco, both sitting at a table

Childhood memories, lifetime of music, and impact of late night programs

I led an affinity mapping exercise after the team interviewed Reco to identify the core nuggets. We then pulled relevant quotes from the interview recording.

“I have the fondest and earliest memories of living on Dearborn. And there's a really large street. We would build go karts.“

"I remember hearing this one screeching guitar when I was 10 or 11 years old, and we would say you're horrible, you're horrible! and we would throw rocks at the window, and that guitar player was Jimi Hendrix.”

“Our late night program was the first program in the city of Seattle to have computers available to young people.”

Challenges

Our team worked hard to keep the story focused and authentic, working with limited prior AR/VR experience and a short timeframe, which made this a very thought provoking and unique opportunity!

Our team sitting at a table working on brainstorming our concept, staring intently at our laptops while conversing and writing notes. An easel with a large poster sheet with post it notes from an affinity map exercise is behind the table.
Our team sitting at a table working on brainstorming our concept, staring intently at our laptops while conversing and writing notes. An easel with a large poster sheet with post it notes from an affinity map exercise is behind the table.
Our team sitting at a table working on brainstorming our concept, staring intently at our laptops while conversing and writing notes. An easel with a large poster sheet with post it notes from an affinity map exercise is behind the table.

Design Explorations

I brainstormed with my team to identify ways to capture the essence of Reco’s story. These were some of the ideas we came up with.

idea 1: A room full of artifacts

Interactions:

  • Walk around and look at objects in a room that represent key parts of Reco's story

  • Pick up the item >> text, visuals, and a corresponding audio clip from Reco’s interview

Artifacts:

  • A photograph from childhood

  • A musical instrument that he played

  • A basketball from the late night youth programs

This idea was not pursued because we agreed that it was not focused enough for the scope of our short project timeline.

idea 2: A go-kart ride down the streets of Central District

Interactions:

  • User is in go-kart ride down the neighborhood street

  • Visit Reco's favorite neighborhood locations on the way

Artifacts:

  • Garfield High School

  • Teen Life Center

  • Scottie’s Pool Hall

  • Langston Hughes Cultural Arts Center

This idea was not pursued because we were concerned the potential motion sickness a virtual go-kart ride could cause for some users. We wanted to ensure that the experience would be as inclusive and enjoyable as possible.

idea 3: A record collection

Interactions:

  • Browse through record collection, each representing a part of Reco's story

  • Pick up the record >> a song or an audio clip plays

This idea was not pursued because we were concerned the potential motion sickness a virtual go-kart ride could cause for some users. We wanted to ensure that the experience would be as inclusive and enjoyable as possible.

Conceptualizing Reco's record collection

We decided to focus on an auditory virtual reality experience to highlight voice audio and music. We chose a music themed experience to emphasize Reco's lifetime passion for music.

Visuals

Gallery wall of records

representing core music and memories

Album covers

displaying significant music artists and locations

Record player

on a shelf under the records

Interactions

Interactions

Pick Up Record

--> Voice Audio (Reco's Interview)

Play Record

--> Music Audio (Selected Music Tracks from Reco)

Building Reco's record room

Ryan building out the prototype on Unity and testing it out with an Oculus VR headset with a mentor from the hackathon.
Ryan building out the prototype on Unity and testing it out with an Oculus VR headset with a mentor from the hackathon.
Ryan building out the prototype on Unity and testing it out with an Oculus VR headset with a mentor from the hackathon.

Creating and testing our prototype

Group photo of our team and Reco in front of a purple and black purplRevereXR themed backdrop
Group photo of our team and Reco in front of a purple and black purplRevereXR themed backdrop
Group photo of our team and Reco in front of a purple and black purplRevereXR themed backdrop

Reco and our team

Looking to the future..

Scalability

If we had more time, we would curate a more well-rounded record collection of additional recorded stories, selected music tracks, and photos for album covers. This format could be scaled to incorporate parallel room and storylines and used as an educational tool to teach youth and community members about history.

Accessibility

To increase scalability and accessiblity, we would include text transcripts, offer multiple languages, and create mobile and web based versions.

Carolyn P. Chen (she/they)

ux product designer in seattle, wa, usa, looking for my next adventure

site designed and built by me :)

© Carolyn Chen 2025

Carolyn P. Chen (she/they)

site designed and built by me :)

© Carolyn Chen 2025

Carolyn P. Chen (she/they)

ux product designer in seattle, wa, usa, looking for my next adventure

site designed and built by me :)

© Carolyn Chen 2025